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Last Epoch Character Classes

On 10/24/2025 at 4:20 PM, Sil3NtKilL(OD) said:
 

KbclassOD.png










Primalist



PRIMALIST:

A warrior from the North who has seen horrors of war firsthand, the Primalist seeks communion with the power of Eterra, the power of nature itself.


The Primalist is a versatile class in Last Epoch that harnesses the power of nature and can specialize into different masteries like Beastmaster, Druid, and Shaman.







MASTERIES:



(BEASTMASTER, DRUID, SHAMAN)


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Primalist Class - Beastmaster, Druid & Shaman - Last Epoch



Acolyte





ACOLYTE:



A rebellious scion who disobeyed her master's and sought out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful.




The Acolyte is a base class in Last Epoch that specializes in dark arts, summoning, and necromancy. Acolytes can choose from various masteries, such as the Lich, which focuses on powerful spells and the manipulation of life and death. They utilize abilities that allow them to sacrifice the living, summon undead minions, and cast devastating spells to control the battlefield. For players looking to level up an Acolyte, guides are available that cover skills, stats to prioritize, and useful Unique's for early game progression.





MASTERIES:



(NECROMANCER, LICH, WARLOCK)




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Acolyte Class - Lich, Necromancer & Warlock - Last Epoch











Sentinel





SENTINEL





Strong in Honor and Fearsome in Combat, the Sentinel stands Stalwart against what is unjust even at the end of the world.



The Sentinel is a fighter archetype class in the game Last Epoch. It relies on melee weapons and has access to a variety of skills and playstyles, including throwing attacks, spells, and minions. The Sentinel features three masteries: Void Knight, Forge Guard, and Paladin. It is a melee-focused tank with high area-of-effect damage, mobility, and health recovery. The class acts as a bulwark against enemy forces, using godly hammer strikes.







MASTERIES:



(VOID KNIGHT, FORGE GUARD, PALADIN)




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Sentinel Class - Forge Guard, Paladin & Void Knight - Last Epoch







Mage





MAGE



An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.




The Mage in Last Epoch is a powerful spellcaster capable of wielding arcane magic, with three masteries: Sorcerer, Spellblade, and Runemaster.





MASTERIES:



(SORCERER, SPELLBLADE, RUNEMASTER)




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Mage Class - Runemaster, Sorcerer & Spellblade

Rogue







ROGUE



Unrivaled in bow and blade, the Rogue strike out from the shadows to find a higher purpose for her deadly talents.




The Rogue class in Last Epoch is a versatile character that excels in both ranged and melee combat. It offers three masteries: Bladedancer, Falconer, and Marksman. Rogues are known for their speed, evasion, and ability to deal high burst damage, utilizing mobility and stealth to eliminate enemies effectively





MASTERIES:



(BLADEDANCER, FALCONER, MARKSMAN)




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Rogue Class - Bladedancer, Falconer & Marksman - Last Epoch

Helpful Build Guides (Recommended)

On 10/24/2025 at 3:31 PM, Sil3NtKilL(OD) said:
 

kbguides.png




Some helpful sites that we can recommend and help players move forward on what character they may want to play as. The Choice is yours!



ICY VEINS: Last Epoch News and Guides - Last Epoch - Icy Veins

MAXROLL: Last Epoch Class Build Guides - Last Epoch Maxroll.gg

LAST EPOCH TOOLS : Last Epoch Builds

Last Epoch | Knowledge Base

On 10/24/2025 at 3:11 PM, Sil3NtKilL(OD) said:
 

kb.png




This has been created for Helpful videos, and information gathered by our members to help other members; whether they're Beginners or Veterans progress in the Last Epoch Game.



*Note - Just videos and information should be posted pertaining to the Last Epoch game. All video links, and information will be viewed accordingly. Anything not considered useful information or video posted will be removed without notice.







Introduction:



First off would like to welcome you to the Last Epoch Division!



Last Epoch is packed with exciting endgame content for players who love deep systems and big challenges. You can customize your character with class masteries, craft some of the best gear, and explore different activities that push your build to the limit for great rewards. In this guide, we will cover everything you need to know about the endgame of Last Epoch, from basics to advanced tips.







What is End Game? - Basic Endgame Explained:



In Last Epoch, the endgame features various activities such as the Monolith of Fate, Dungeons, and the Arena, providing players with numerous challenges and opportunities for character progression.




Last Epoch End Of Time Monolith Of Fate Map





Monolith of Fate



Overview: The Monolith of Fate is the primary endgame system where players can explore different timelines and complete quests known as Echoes. Each timeline has unique enemies and bosses and completing them grants permanent Blessings that enhance your character's abilities.




* Monoliths are the content that the game pushes you towards once you're done with the campaign. It is the core of Last Epoch's endgame and is neatly explained through the game's own lore. You'll have side quests to complete in the multiple timelines, and a ton of loot to farm.



These are instances that get progressively harder, while simultaneously fleshing out the game's lore. You'll be visiting alternate timelines, fighting evil versions of your campaign friends, and getting your first Blessings, a true game-changer. (Ref: Endgame Overview - Last Epoch Maxroll.gg





Timelines: Players start with one accessible timeline and unlock more as they progress. Each timeline culminates in a boss fight, which rewards unique items and Blessings. (Ref: Endgame Activities - Last Epoch - Icy Veins)





Empowered Timelines: After completing the initial timelines, players can access Empowered Timelines, which offer greater challenges and rewards, including stronger Blessings. (Ref: Things To Do After You Complete The Campaign Of Last Epoch)














What is Crafting? - Crafting Explained:





Crafting in Last Epoch is a crucial aspect of gameplay that allows players to customize their gear and improve their character's build. The crafting system is designed to be intuitive and flexible, enabling players to add or upgrade affixes, which are stat modifiers for items, to create powerful gear. The process involves using crafting currencies like shards, glyphs, and runes, and is accessible from the moment players start collecting these materials. Crafting is not just about adding affixes; it also allows for the creation of Legendary items and the use of advanced crafting techniques. The Forging Potential (FP) system adds a layer of strategy, as players must manage their crafting resources to maximize the value of each craft. Maxroll.gg












Master The Crafting System:



A Glyph of Hope in Last Epoch



If you're curious, you probably already played around with the crafting system during the campaign. After all, it is very intuitive and easy to use, and it can give your build an extra oomph. In the endgame, though, it becomes absolutely essential. If you're working towards your Best-in-Slot build, you'll be doing a lot of crafting.



Unless you are incredibly lucky, you'll need to add and remove a lot of affixes to items, or test your luck with Chaos Glyphs, to reach those perfect items that can truly transform your build. Don't be afraid to experiment, either. Last Epoch won't punish you as hard as other games in the genre. (Ref: Things To Do After You Complete The Campaign Of Last Epoch)







Advanced Crafting:














Dungeons:


A Unique Challenge










Last Epoch Lightless Arbor Dungeon Entrance.





Types of Dungeons: There are three main Dungeons: The Lightless Arbor, the Temporal Sanctum, and the Soulfire Bastion. Each Dungeon has unique mechanics and requires specific keys to enter.

Gameplay: Dungeons consist of two floors filled with enemies and a final boss. Players must navigate through mazes and utilize the Dungeon's mechanics to succeed. Completing Dungeons yields unique rewards and crafting materials.





* Although you can access dungeons during your campaign, you probably shouldn't do it during the first playthrough. They're there to speed up your leveling, allowing you to skip through a few areas of the game. When you reach the endgame, though, they get an entirely new purpose.



Dungeons have specific boots and loot drops, so you'll be farming them for Unique's that you might need in your endgame build. Their difficulty scales for higher rewards, allowing you to farm this content essentially as much as you want to, and as long as you have the necessary keys
. (Ref: Things To Do After You Complete The Campaign Of Last Epoch)









Empowered Monoliths:

Time Traveling Shenanigans



Last Epoch Gaze Of Orobyss NotificationLast Epoch Empowered Monolith Difficulty Selection








The true grind of Last Epoch starts here. Empowered Monoliths is the content you'll unlock after getting through the normal Monolith of Fate, and it infinitely scales. If you feel like it, you could do nothing other than these Monoliths, and you'd literally never run out of things to do.



* Note: These take a lot longer to complete than normal Monoliths, are much harder to do but also come with fantastic rewards. Empowered Blessings are one of the most crucial parts of the endgame of Last Epoch, and they can only be acquired through the completion of Empowered Monoliths. (Ref: Things To Do After You Complete The Campaign Of Last Epoch)











Weaver Tree Explained:












Arena Explained:










Endless Arena: 
This competitive mode challenges players to survive against waves of enemies, with progress tracked on leaderboards. Players can earn rewards based on their performance.




Arena of Champions: A more structured arena mode with a limited number of waves and a Champion boss at the end, offering additional modifiers for increased difficulty and rewards. (Ref: Endgame Overview - Last Epoch Maxroll.gg)











Conclusion



The endgame in Last Epoch is designed to provide players with a wealth of content and challenges that extend beyond the main campaign. Engaging with the Monolith of Fate, exploring Dungeons, and competing in the Arena are essential for character progression and obtaining powerful gear.

Players are encouraged to experiment with different builds and strategies to maximize their effectiveness in these endgame activities.





Summary:



The Endgame Overview walks you through the Monolith of Fate, Dungeon and Arena systems in Last Epoch.

Starting in the Monolith of Fate is a solid choice for gearing up your character.

Make sure to try out Dungeons and Arenas as you find keys to claim their unique rewards!

Try your hand at crafting Legendaries in the Temporal Sanctum and then using those powerful items to push the ladder in the Endless Arena!

If you need gear or run low on Runes and Glyphs, spend all your gold for huge loot explosions in Lightless Arbor!

















-------------------------------------------------------------



Will be Updated as see fit moving forward.

10/24/2025




* A special shout to Buttstuff(OD) for the idea of creating a Knowledge Base that will help members progress and have a better understanding of the game.

Also thank you to the references above for their time and effort to explain these fundamentals.







Thanks, OD | LE Leadership Team

Welcome to Last Epoch!

On 3/16/2024 at 5:29 PM, Raged(OD) said:
Division Leaders: Raged(OD) | DragonSlayer(OD)

Discord: https://discord.gg/odgaming

General Rules
 

  • Don't spam or use inappropriate names.
  • Absolutely no racism, sexism, discrimination, or any other form of intolerance!
  • No nudity or sexually explicit content! This includes streams and screen-sharing when in our Discord as well!
  • While profanity isn't banned, please keep it within reason, excessive profanity is disruptive.



What do we offer?
 

  • A chill, fun, welcoming gaming environment with active members.
  • Helpful members who build each other up, and are willing to teach others regardless of skill level.
  • An awesome time enjoying each other's company on the grind of end game.
  • Actively run or help others with anything Last Epoch (Leveling, Monoliths, Dungeons, Harbingers, Etc.)
  • Community events
  • An active Level 3 Discord with text and voice channels.
  • People who also play other games such as Diablo 2 Resurrected, Diablo 4, Helldivers 2, Path of Exile, Counter Strike)
  • A place that you can call home. We'd love for you to join us!





-Raged(OD)

Endgame Mapping Guide

On 11/6/2019 at 9:55 PM, Pcyco(OD) said:
So Ive spent a fair amount of time mapping this league mostly to expand my knowledge and test a few techniques as far as profitability and optimal strategies. A lot of this information is hard to come by spread across the internet in different forum posts or just plainly not there. So i decided to create a rough guide based on my findings of looking at the information that is out there and testing things myself. Things change from league to league drop rates and proc rates can and have been stealth nerfed in the past so any recommendations for the post of current will be based on Blight league rates but for the most part should hold true going forward.



Most of my recommendations will be based on running maps for profit, running maps for purely exp is also something people do prioritizing speed as much as possible but in my opinion if you want to level as fast as possible run pure Chayula breach stones or 5 way emblems as the difference in exp penalty from being in an 84 zone vs an 83 is substantial.





Map Choice.





Map choice can be dependent on general strategy, are you going to position a Shaper's stronghold on your map and hence not kill the boss, or are you going to bounce your influence between shaper and elder and kill the boss each time. My personal recommendation as of 3.8 Blight league with the master mission changes would be to kill the map boss as killing the boss of each map provides a 40% chance to give you a master mission. The main things to consider when selecting a map is



1.) Map Layout / Monster Density / Monster Count



Museum is a shit show and there are a lot of maps like it, they require back tracking can lead you in the wrong direction or just have poor monster count / density, impacting the effectiveness of modifiers like beyond, and with poor monster count increasing your costs per kill and lowering your speed and return rate. Some 'poor' maps do have good div card drops though and the less people running them in the league the better those cards will be for profit and certain layouts can be better for certain builds ie. open maps for bow skills that chain, 1 way 'tunnel' maps for skills like cyclone.



2.) Drops



The main thing I'm talking about here are map specific div cards and items that only drop in certain segments of the atlas. As far as determining what map drops what div cards it stays the same between leagues so you can use the wikis reliably to know which maps drop which cards, the value of div cards will change between leagues and this can be dependent on a number of things for example legion league saw an all time high in value for doctor and nurse cards due to the effectiveness of headhunters in 5 way emblem runs and also the lack of nemesis as a Zana mod making it impossible to chance or ancient orb a headhunter within the league. Items that drop from specific segments of the atlas change between leagues and as the atlas is mixed up. Information on wikis for this is generally unreliable and inaccurate as to what maps drop what items. There are images of the atlas that get released every league detailing what segments drop which map specific items, go off these images when taking into account these item drops. In blight league bone helmets were one of the best items with ilvl 86 normal bone helmets starting around 2 ex a piece and elder i86 bone helmets holding 6 ex well into the league. Typically i would recommend basing your decision here more heavily on the div cards the maps can yield but once again is meta and league specific, I would also not recommend farming doctor cards with the recent drop rate nerf is 3.7 and choose cards that are more reliable.



3.) Bosses



The number of bosses a map has is also an important part in map choice. More bosses = better as for sextant mods like bosses drop currency shards and fragment drops from corrupted bosses contribute a great deal to profits and when keeping your twin maps for currency shard sextant maps you can have up to 6 bosses dropping currency shards ending up with significant profit when these sextant mods appear.





Sextanting Maps.





1.) White Sextants Only



You should be running white sextants only if you only care about running maps fast going off the raw drops of the maps and prioritizing exp without messing around with combining specific prophecies with sextant modifiers to make those super profitable sets of maps. Use white sextants only if you want to zoom zoom and get more exp.



2.) Yellow and Red Sextants



Yellow and Red sextants are more expensive but hold much more potential profit that more than make up for the increased cost. It is my recommendation that if your map of choice lies in tiers 1-5 of the atlas that you should shape the maps around it so you can apply all yellow and red sextants to your map while running.



3.) Sextant blocking



You cannot have more than 1 of the same sextant on your atlas at the same time so when you are applying sextants you want to apply it to all the maps you plan to sextant before rolling over modifiers that are not desirable Starting with the lowest tier you plan to use then progressing to the highest typically going like this Yellow maps > Red Maps > rolling over yellow maps with bad mods > rolling over red maps with bad mods. This is a rather minor thing but will save you sextants in the long run from less frequently rolling mods you don't want.



4.) Sextant Modifiers



Bad:

Anything that doesnt add monsters/ item quant or loot. or is just not many monsters



slipstreams

Maps have 20% quality

rogue exiles

attack speed and move speed mods

Invasion boss

boss bodyguards

unique bosses drop unique items

Curse Effect



Good:

Anything that adds monsters or item quantity to your map.



Area contains addition elemental monsters that deal elemental damage

Mysterious Barrels

Magic Pack Size

Rare Maps contian additonal Rare Monsters ...

Area contains Breaches

Area contains abysses

Area contain hunter traitors

Addition essences



Great:

Mods you combine with propherices / specific zana mods for mass profit



Tormented monsters drop scarabs

beyond

strongboxes are rare and corrupted

strongbox monsters have 500% item quant

Areas contain Master

Nemesis Monsters drop 3 additional currency items

Harbringers

Area contains legion encounter





Prophecies



Prophecies are another good point where where can add monsters / item quant or even some unique effects to our maps to improve our return for a very low cost and a little bit of micro managing. Personally i have 2 tabs set aside for prophecies while mapping (Hopefully 1 day they will be stack-able), 1 tab for common use prophecies (anything that adds monsters or quant) and another for specific use prophecies (prophecies i want to use in conjunction with specific sextants or maps to maximize returns).



1.) Rolling Prophecies / Prophecy Blocking



You can buy prophecies but it is much more profitable to buy silver coins and roll them yourself rather than finding people to buy them off and trying to buy bulk a bunch of different prophecies, it just isn't worth your time. There is also the chance that you get a really expensive prophecy while rolling your own like a expensive fated unique or 6L or even 5L early league and make a killing. For reference i was buying silver coins at 3:1 chaos in blight league and easily breaking even on the prophecies i didn't want to use for mapping without hitting anything expensive.



When you go to roll prophecies you want to do it in bulk, as much as you can reasonably afford i would recommend at least 1k+ silver coins but ideally more, the reason for this being we want to block prophecies and this basically requires us to remove some of the ones we have before rolling and removing everything at the end of rolling so the bigger the lot we can do it in the less the upfront cost impacts us.



Since you cant roll 2 of the same prophecy or 2 of the same prophecy in the same chain we want to block common ones that are more or less useless and prophecies that are expensive to seal (the chain ones). Some chain ones are useful to run as they provide monsters to any map and we can only block 6 so we do the best we can do.



Prophecies you want to block:

Chain Prophecies:

Feral Lord

Plaguemaw

Unbreathing Queen

Unbearable Whispers

Common Prophecies:

The Lost Maps

Lasting Impressions



This will leave you with 1 spot open for rolling your prophecies, there are a couple you can complete immediately instead of sealing them to delete or use for later.



A Valuable Connection (if you have sets of chaos recipe ready can give you another chaos)

Golden touch (keep a stack of orbs or transmutation and orbs or scouring in your inventory with some good ilvl jewellery, 3 mod jewellery ready to be multi-modded can sell for exalts if you are lucky and hit the right mods)

The Beautiful Guide (chisel unique maps easily or save chisels on your maps of choice, keep a stack of chisels and some maps in your inventory)

Erasmus' Gift (if you quickly run through a vaal side area will give you a 20% vaal gem at the end)



The Rest you want to be sealing for later use or deletion, I try to sort as i go into ones i plan to use for mapping, ones i will sell and ones to vendor (easier to vendor than to delete).



2.) Proccing Prophecies



This pertains only to map modifier Prophecies. They are limited to 1 per map and don't have an 100% proc rate so you usually want to be using quite a few to try and have 1 proccing every map.

Typically i apply them every time i apply sextants so fill up to 7 and end on 4 assuming 1 procs every map. You may want to not fill up to leave room for prophecies that can proc in map to use as you go but i find these aren't worth the time and hassle to use so either sell them on in bulk for things like Kalandra's craft or vendor them.

From my testing I've found that prophecies attempt to proc on a 'last in, first out' basis. This means that your most recently applied ones will attempt to proc first then if it doesn't moves onto the next most recently applied and so on. This is important to know for 'Specific use prophecies' so that we don't have to empty our prophecies every time we want to try and proc a specific prophecy for a specific map or sextant modifier. Though i have found that a specific prophecy may proc less frequently based on having more prophecies that can proc active. I don't currently have the sample size to verify this or if it is just an observation bias, so my current method for applying specific use modifiers is if i come upon a sextant i want to use 'Specific use prophecies' on i wont fill back up to 7 but rather just add the 'Specific Use Prophecies'.



3.) Common Use Prophecies



These are anything that add Monsters or Item Quant to the map, I will list them roughly in order of what i find best to worst but this list wont be exhaustive or 100% accurate to what is actually best.



Tempests (not Vaal Winds) - better with higher monster count maps

Soil, Worms and Blood

The Cursed Choir

The Invader

The Hungering Swarm

The Trembling Earth

The Warmongers

Beyond Sight

The Brothers of Necromancy

The Four Feral Exiles

The Fortune Teller's Collection

Anarchy's End

Deadly Rivalry



4.) Specific Use Prophecies



The following are more common use prophecies but have some stronger synergies with specific sextant mods and maps so would keep 2-3 aside for use in those specific scenarios



Bountiful Traps - 500% monster quant strongbox sextant and rare corrupted strongbox sextant

Plague of Frogs - beyond sextants / maps

Plague of Rats - beyond sextants / maps

The Twins - Nemesis monsters drop 3 additional currency items sextant

The Undead Brutes - Nemesis monsters drop 3 additional currency items sextant

The Deadly Twins - Harbringer Sextant if you don't have a good supply of twinned maps



The following prophecies should only be used with their specific maps and remember to remove them if they don't proc and you have finished the group of maps you wanted them to proc on.



Possessed Foe - Possessed monsters drop polished and gilded scarabs (rusted scarabs isnt usually worthwhile at price you can sell prophecy at)

Monstrous Treasure - 500% monster quant strongbox sextant

Vaal Winds - High Monster Count Maps



Rolling and Sorting Maps



I will go over my general strategy for rolling and sorting maps assuming your character can run every map mod, you may want to roll over certain mods if your character can't or has difficulty running them.

This is all dependent on the cost of whether corrupted maps require Vaal orbs to use Zana mods on (as of 3.8 blight league they don't).



Identify and scour to white if applicable.

Chisel to 20%

Alch to rare

Chaos spam till at least 80% quant.

If I'm very low (<3) on beyond or twinned boss maps I don't vaal them.

Don't Vaal any maps with both Rare Monsters have Nemesis mod and beyond on it.

If < 100% Quant Vaal.



When you corrupt maps and they go unidentified the mods on them DO NOT CHANGE so before vaaling make sure you know what maps have what on them so you can sort them appropriately.



I Sort my maps as follows



High Quant Twinned maps - Run with Harbringer Sextant

Nemesis + Beyond maps - Run with Nemesis Sextant

High Quant Beyond maps - Run with Beyond Sextant

Phys / Ele Reflect Maps - Run with Players cannot take Reflected Damage Sextant

Corrupted Un ID'd Maps with no special mods - Run with increased IIQ from Un ID'd maps sextant

8 Mod maps

Lower Quant Maps



Zana Mods



What are Available as Zana mods changes from league to league, they aren't all always available but i will go over all the current known zana mods that don't affect what map you are running or map tier.

The number of additional encounters and cost of each mod changes between leagues so will leave as general as possible and you will have to evaulate which mods are best for general use within each league based on the economy and costs of each mod



Warbands - Use with Possessed Monsters drop polished / gilded scarabs sextant and Possessed Foe Prophecy

Abyss

Ambush - Use with 500% IIQ from strongbox monsters sextant and Monsterous Treasure and Bountiful Traps Prophecy or Strongboxes and Rare and Corrupted Sextant with Bountiful Traps Prophecy

Bloodlines

Nemesis - Use When trying to chance a Headhunter

Breach

Harbinger - Use with Harbringers Sextant, and general use depending on costs and whats available

Anarchy

Domination

Perandus

Beyond - Use with Nemesis and Beyond Sextant, and general use depending on costs and whats available

Essence

Torment



Combinations



Here i will go over combinations of sextants / maps / prophercies / zana mods / scarabs / fragments i use typically in conjunction with one another to maximise my returns.

Typically these are prompted by rolling a specific sextant.



Possessed monsters drop Polished / Glided Scarabs Sextant - Any Map - Possessed Foe Prophecy - Warbands Zana Mod - Torment Scarabs on Gilded Sextant (Build Dependant)

Beyond Sextant - High Quant Beyond Map - Plague Prophecy - Beyond Zana Mod - Gilded Breach, Gilded Perandus, Gilded Cartographers, Gilded Divination (Map Dependant) Scarabs

strongboxes are rare and corrupted Sextant - 8 Mod Map - Ambush Zana Mod - Bountiful Traps Prophecy - Ambush Scarabs

strongbox monsters have 500% item quant Sextant - 8 Mod Map - Ambush Zana Mod - Bountiful Traps + Monsterous Treasure Prophecies - Ambush Scarabs Gilded Cartographers, Gilded Divination (Map Dependant) Scarabs

Nemesis Monsters drop 3 additional currency items Sextant - Nemesis / Beyond Map - Beyond Zana Mod - The Undead Brutes + The Twins Prophecies - Gilded Breach, Gilded Perandus, Bestiary Scarab, Ambush Scarabs

Harbringers Sextant - Twinned Map - Harbringer Zana Mod - Tempest Prophecies - Harbringer Scarab

Area contains legion encounter Sextant - 8 Mod Map - General Use Zana Mod - Tempest Prophecies - Polished or Gilded Legion Scarab



Fill out the rest of your map slots with Gilded Breach, Gilded Perandus, Dusk Fragments, Dawn Fragments in that order for High Quant maps and Rusted Breach, Rusted Perandus, Dusk Fragments, Dawn Fragments for Low Quant maps.



I'm sure there are things ive missed and things I don't know so feel free to add any aditional advice or information you have and i will do my best to communicate with you if you have anything to add or any questions.



Cheers.

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